Racing Simulator... that is FUN!
At the beginning of the new year, my motherboard in my computer broke, leaving me unable to play my favorite computer games, which has let me go back to my favorite PS3 game, Gran Turismo 6 (GT6), and I thought it would be fun to give my thoughts on it, even though it came out a year ago.
Gran Turismo 5 is the game that really got me into cars. I got it when I got my PlayStation 3 and I played it nonstop for a while. I really loved playing the campaign races, making money, buying upgrades to my favorite cars, and racing again. On the box, it says "The Real Driving Simulator," which is technically true, as it has the most realistic drivetrain and suspension models in the genre as well as the most intuitive and in-depth controls. However, I have never found the game frustrating to play and win, as other "simulators" have done. I think the calming jazz that the soundtrack contains may have something to do with it...
Anyway, when I received GT6 for Christmas last year, I got super excited to play the successor to my favorite console game, and I am glad to report I am satisfied. After over 2,250 in game miles racing, I can confidently say that it is a worthy sequel to, in my opinion, the best racing series out there.
For GT6, the developers, Polyphony Digital, completely revamped the graphics, tire and suspension models, and UI in the game. They also added a ton of new tracks and cars, as well as some new multiplayer elements.
The new graphics in GT6 are really quite amazing, especially considering that Polyphony released it on the PS3, even when the PS4 was coming out very soon. They really took full advantage of the capabilities of the previous generation console and made an awesome game that was one of the last few on the PS3. I think the heightened graphics have really advanced the feel of the game and the immersion, as the cars look even more realistic than previous titles in the series. The sounds are also majorly improved, as developers actually recorded real car sounds and put them into the game, which helps immerse you even further into the life of a hardcore racing driver.
Amazing research on tire and suspension models have led to some improvements in the physics of Gran Turismo. I think the most notable change this has created is the body roll of cars with stock suspension. When you first buy a car in the game, the suspension isn't racing caliber, so turning into a corner really makes the car angle the opposite way, thus decreasing the cornering abilities of the vehicle. This element has forced me to buy new racing suspension on cars in order to improve the lap times so that I can win more races. For me, this just makes the game so much more realistic, because that is exactly what you would have to do in real life.
The online experience in GT6 is much more in-depth than in GT5. There are many more gamemodes that creators of a lobby can choose to include such as racing, drifting, cruising, and many more options. I think that this really adds more interconnectivity between players that are looking for specific game modes, allowing drifters like me to play with other drifters.
I have enjoyed playing GT6 and watching my favorite racing simulator evolve into a better and better game. I love the direction that Polyphony has taken and I can't wait for what they have to offer next.
Word Count: 609
The new graphics in GT6 are really quite amazing, especially considering that Polyphony released it on the PS3, even when the PS4 was coming out very soon. They really took full advantage of the capabilities of the previous generation console and made an awesome game that was one of the last few on the PS3. I think the heightened graphics have really advanced the feel of the game and the immersion, as the cars look even more realistic than previous titles in the series. The sounds are also majorly improved, as developers actually recorded real car sounds and put them into the game, which helps immerse you even further into the life of a hardcore racing driver.
Amazing research on tire and suspension models have led to some improvements in the physics of Gran Turismo. I think the most notable change this has created is the body roll of cars with stock suspension. When you first buy a car in the game, the suspension isn't racing caliber, so turning into a corner really makes the car angle the opposite way, thus decreasing the cornering abilities of the vehicle. This element has forced me to buy new racing suspension on cars in order to improve the lap times so that I can win more races. For me, this just makes the game so much more realistic, because that is exactly what you would have to do in real life.
The online experience in GT6 is much more in-depth than in GT5. There are many more gamemodes that creators of a lobby can choose to include such as racing, drifting, cruising, and many more options. I think that this really adds more interconnectivity between players that are looking for specific game modes, allowing drifters like me to play with other drifters.
I have enjoyed playing GT6 and watching my favorite racing simulator evolve into a better and better game. I love the direction that Polyphony has taken and I can't wait for what they have to offer next.
Word Count: 609
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